
Systems
Game systems
Game systems whose numbers are taken from the game server's own files. Each section has a short description, a small table of numbers and a link to the detailed tables.
Bonuses
Enchant items change the bonuses on your gear or add new ones. The success chance of every action and the level split of the new bonus are listed here.
- 3 bonus action types
- 8 item slots
Success chances by action
| Action | Success chance |
|---|---|
| Change bonuses | 100% |
| Add bonus 1 | 100% |
| Add bonus 2 | 80% |
| Add bonus 3 | 60% |
| Add bonus 4 | 50% |
| Add bonus 5 | 30% |
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Biologist
At each stage you hand the biologist an item dropped by one specific monster; finishing a stage earns you a permanent bonus.
- 15 stages
- Levels 30–99
First three and last tier
| Level | Count | Wait |
|---|---|---|
| 30 | 5 | 15 min |
| 40 | 8 | 20 min |
| 50 | 10 | 25 min |
| 99 | 80 | 360 min |
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Horse
Every level-up of your horse after level 21 takes experience, Yang and feed; the exact amounts for each step are listed here.
- 19 level-ups
- Levels 21–40
First and last level-up
| Level | Experience needed | Yang |
|---|---|---|
| 21 → 22 | 12,500 | 500,000 |
| 39 → 40 | 308,200 | 5,000,000 |
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Guild
Guild level cap: 20. The guild experience needed for each level step is in the table.
- Level cap 20
- 19 level steps
First and last level step
| Level | Experience needed |
|---|---|
| 1 → 2 | 15,000 |
| 19 → 20 | 10,000,000 |
Only verified systems appear on this page. The bottom of each system page gives the date the values were taken from the game server's files.