
Systems
Bonuses
With enchant items you can change the bonuses on a piece of gear or add new ones. Below you find each action's success chance and the level split of the new bonus, the items the actions use, and how many bonus types can roll in each item slot.
- 3 bonus action types
- 8 item slots
Bonus actions and success chance
| Action | Success chance | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|---|
| Change bonuses | 100% | 0% | 10% | 40% | 35% | 15% |
| Change with special item: Enchant Item (b) | 100% | 0% | 10% | 50% | 39% | 1% |
| Add bonus 1 | 100% | 40% | 50% | 10% | 0% | 0% |
| Add bonus 2 | 80% | 40% | 50% | 10% | 0% | 0% |
| Add bonus 3 | 60% | 40% | 50% | 10% | 0% | 0% |
| Add bonus 4 | 50% | 40% | 50% | 10% | 0% | 0% |
| Add bonus 5 | 30% | 40% | 50% | 10% | 0% | 0% |
- Success chance
- How likely the action is to succeed. When adding bonuses, the more bonuses the item already has, the lower the chance.
- Level columns
- Once the action succeeds, the chance that the new bonus rolls at that level.
- Bonus 5
- This bonus can only be added to an item that has exactly 4 bonuses.
Items the actions use
- Changing
Enchant Item (2 variants)
Green Magic
Kutsama
Enchant Item (b)
- Adding (first four bonuses)
Reinforce Item (2 variants)
Green Strength
Reinforce Item (b)
- Adding (fifth bonus)
Blessing Marble (2 variants)
* This item only works on weapons and body armour with a level limit of 40 or lower.
Bonuses by item slot
| Item slot | Bonus types | Items |
|---|---|---|
| Weapon | 16 | 244 |
| Armour (Body) | 17 | 127 |
| Bracelet | 16 | 21 |
| Shoes | 15 | 23 |
| Necklace | 16 | 26 |
| Helmet | 16 | 49 |
| Shield | 16 | 26 |
| Earring | 16 | 24 |
- Bonus types
- How many different bonus types can roll on items in that slot.
- Items
- Number of obtainable game items in that slot.
Last checked: October 7, 2026. The values were taken from the game server's own files on this date.